![]() ![]() On the upside it's incredibly easy to add a new miner and increase ore processing without having to go back and rework vast sections of the factory. Because of this modularity, it was a 5 step process to get iron plates out of the drat thing. We're also running angel's mods so there's a ton of ore sorting steps which take up a shitload of room. ![]() ![]() So there's a giant ore sorter which is the backbone to this factory at the moment. Should help with increasing production later.Īs this is a bob's game, there's a billion and one ore types. ![]() I mean, I thought Wizards in Winter was really amazing but loving hell.īeen slowly building this setup, the idea being you can build smaller dedicated factories rather than one giant mess on a belt. I might actually modify that so that I use 6 chests on each loader station so those go a bit faster. I also got tired of balancing all my mines with my 5 Iron Ore stations (1 for plate, one for steel, 3 for Circuits) and my 4 Copper stations (1 for plate, 3 for circuits) so I built these depots, one each for iron and copper:Īll trains from mines unload on the left, and trains from my furnaces pickup on the right. I also built those before I installed the Equalizer Chests mod, so maybe if I'd had that from the start I would have done something different. That's why I just use two chests per side and just setup multiple stations for my lower capacity needs. The problem is the inner chests will output far less than the outer chests, so you'll end up with a lot of dead weight in there. I could put 4 chests on each side instead of 2, which would improve speed. This will saturate 4 blue belts, as long as you can feed it enough trains It does use a mod, equalizer chests, that automatically balances items between adjacent chests, so it basically gives me a 9x1 chest: I guess looking at this 2-6 balancer it should fit, but eh whatever. It would be faster with six chests per side instead of 4, but the splitters become trickier then and it's just not worth it for these outposts to try and improve on the design. This is my ore loading station straight from the mine: If that's all you need then more is just because you feel like it. How long's a piece of string? Do you want to build the most amazing, blue belt saturating unloader ever or just keep a standard belt going? What tech do you have?ģ stack inserters a side is pretty quick (like fill a red belt). How do you guys set up your train unloading? In low volume I imagine it wouldn't matter much, but if you have a million outposts set up. I think the theory was/is the active providers get emptied constantly and the storage chests then act as a buffer for the requesters. I think that may be another sign of how old that picture is, because that could have been waaaay back before purple chests and when red chests acted like purple chests do now. If the cars emptied into purple chests, logistics bots would immediately move the items into the yellow chests, at which point request from blue chests would be fulfilled from the yellow chests. When you unload into red chests, the items stay there until another chest (like those blue ones) requests it. The basics haven't changed but the specifics have, there are now high capacity inserters is the biggest change relevant.Īlso I don't understand the point of all those yellow chests in that picture. ![]()
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